Definition of a Weapon
For this policy the term “weapon” is defined as: Any item that is able to cause damage or personal injury. This includes adapted and intended items.
- Weapons may be allowed: a) as part of a costume or b) as part of a game/show/event or c) as personal tool, if there is a reasonable need for it during the convention.
- The authority about all weapon-related questions lies with the Head of Security
- There is no right to carry a weapon at the convention
- All weapons must be examined and checked in with Security, who will decide upon acceptance based on this weapons policy and their own assessment and knowledge about the requesting guest
- All weapons not covered by this policy can only be allowed in exceptional cases. Please contact the Head of Security for further advice.
- All accepted weapons will be marked after being checked in an appropriate way (usually with a luminous cable-tie)
- An accepted weapon may be required to be peace-bound
- Tampering with a peace-binding or a weapon’s marking will invalidate the clearance for the weapon immediately
- The Security Team, and the Head of Security reserve the right to deny or revoke acceptance or to require a weapon to be peace-bound at any point and for any reason
- Metal/Steel-weapons are only acceptable for known and trustworthy attendees, after notifying the Head of Security prior to the convention and after personal check-in by the Head of Security
- Any decision about accepting or denying a weapon can be overridden by the Head of Security
Weapons are ONLY acceptable if:
- they are intended and used as part of a costume
- they are intended and used as a tool that has a reasonable use at the convention
- they are considered harmless
Whitelist – The following weapons are generally acceptable
Tools don’t have to be marked. It is enough to check the parameters, note the owners name and badge number and remind them not to play around with the tool.
- Multitools (Leatherman, Gerber, Victrinox, etc.) with or without blades. No blade may be longer than 10cm.
- Multi-function (with at least one other tool or gadget beside a blade) pocket knives. No blade must be longer than 10cm.
Short, “Bladed” Weapons
All “bladed” weapons with less than 40cm/15,7” total length (including the handle) are considered short.
- LARP (Foam- or Foam-covered) daggers
- LARP (Foam- or Foam-covered) knives
- Plastic daggers (If no sharp edge is present and if not sturdy and pointy)
- Plastic knives (If no sharp edge is present and if not sturdy and pointy)
Long, “Bladed” Weapons
All “bladed” weapons that exceed 40cm/15,7” total length (including the handle) are considered long.
- LARP (Foam- or Foamcovered) swords
- LARP (Foam- or Foamcovered) axes
- LARP (Foam- or Foamcovered) Spears
- LARP (Foam- or Foamcovered) pikes
- Wooden long-weapons, training swords and the like (Note: These weapons must be peace-bound in any case as long as they are not used in an event that is supervised by security)
- LARP (Foam- or Foamcovered) maces
- LARP (Foam- or Foamcovered) clubs
- LARP (Foam- or Foamcovered) flails
- LARP (Foam- or Foamcovered) morning stars
- Water pistols (May only be used outside and with caution)
- Water rifles (May only be used outside and with caution)
- NERF-Guns and identically constructed foam-dart-weapons
Projectile weapons must not be loaded indoors. Discharging any projectile weapon indoors invalidates the weapons clearance immediately. NERF-Guns and identically constructed foam-dart-weapons may be required to have their magazin removed from the weapon indoors.
- Not-live firearm replicas made of plastic (If the muzzle is closed with a bright-coloured cap and the item does not appear life-like to a casual observer)
These weapons are not acceptable, even as part of a costume.
- All offensive and defensive weapons that are illegal under UK law
- All live firearms
- All sharp blades exceeding a blade-length of 10cm
- All pointy weapons if they are sturdy enough to penetrate naked skin