Hi! For the first time, because it’s thematically appropriate, we’re having a game jam!
A game jam is a when people team up and plan, design and create a game within a short space of time. Game Jams are great fun, and an exciting way to experiment with making a video game. You can make a game, your game will be placed on a page on the website for people to download and play, and your game will be displayed at ConFuzzled!
Our first ever Game Jam ran between the 23rd of April and the 13th of May 2018, and received twelve entries, below! Our heartfelt thanks to all our entrants, we’ve had a great time playing your various games!
Why not come along to Terrace on Saturday May 26, 2018 16:00 – 17:00 to view and play the games, and talk to their creators?
Email us at GameJam@confuzzled.org.uk.
Games are not hosted by us and although we have taken steps to ensure they are virus-free we cannot guarantee this; you should have adequate virus protection for things you download from the Internet! Off-site content is not vetted by ConFuzzled. If you have a query or concern about any Game Jam game, please email us at GameJam@confuzzled.org.uk.
Entries appear in the order in which they were submitted!
Developer Description: A trip to CFz as the little bun flutter (Platformer)
Team Leader: Fluttercute
Technologies Used: Clickteam fusion 2.5
Developer Description: GHOSTERY is a puzzle game involving teleportation and puzzle solving. Work out puzzles using the ghost of your previous self, and make your way through each room. Theme: Science.
Team: Team Doggo
Team Leader: Maxwell Kepler
Technologies Used: Unity, Blender, GIMP
Developer Description: A small rube Goldberg machine making game.
Team Leader: TiKo
Developer Description: 12 hour dev creating thing. Lots of physics and stuff, plug in your xbox controllers, grab other fluffs and play this poorly created bouncy physic thing. Waiting for Nintendo to pick this up it is so good! You need local xbox controllers into a PC to play this game, 2 players minimum.
Team: The Bubbles Experience
Team Leader: Bubbles
Technologies Used: Unity 2017 & VS2017
Developer Description: Brok’s cookies are stolen by a mysterious cat! Chase down the perpetrator through a side scrolling bullet fest and get those cookies back!
Team: Team Bullet Hell
Team Leader: Gallen Wolf
Technologies Used: Game Engine – Unity. Spriting – PyxelEdit. General 2D – Pixelmator, Natron. General 3D – Houdini
Developer Description: Trivial Fursuits is a game about being the laziest fursuit maker, for the worst possible clients.
People come to you to for a lovingly handmade fursuit, but fursuits are hard to make, so you just use your remote-control roomba to suck up discarded fursuit parts from the fursuit lounge!
Remember, it’s not stealing if no one catches you!
Team: Team It’s Not Cheating To Enter Your Own Game Jam 😀
Team Leader: Orona
Team Members: Orona – Coding; Inso – Art + Music
Technologies Used: XNA, Visual Studio
Before you run this game you need to install the XNA Framework
Developer Description: Run a convention by yourself or with up to 3 friends 😀
Team Leader: Arakin & Thygrrr
Team Members: Arakin – coding, EosFoxx – art, CoVahr – music, Thygrrr – coding, Shadox – coding, Treyn Puma – planning stage
Technologies Used: Unity, Entitas
Developer Description: Don’t let the fursuiters faint! Make sure they have water, food and working fans (and clean up after them)
Team: Five Line Deer
Team Leader: Rosedawn
Team Members: Rosedawn – Design, Art, Code. Music from incompetech.com.
Technologies Used: Unreal Engine 4 using Blueprint. Photoshop.
Developer Description: ConFuzzled Simulator (Microgames)
Press spacebar to start game!
Team: Team Megamix
Team Leader: Zenon
Team Members: Zenon: Programmer. Ixis: Art, design, sound
Technologies Used: Flash, Photoshop, Audition
Developer Description: Run, jump and slide to the flagpole, in spike and fireball filled levels, where keeping to the music is the key.
Controls: Move: WASD or the Directional Keys
Jump: Z key
Bounce: X key
Return to Menu: Q
Team: Popper’s Arcade
Team Leader: Gamepopper
Technologies Used: Game – Custom Engine (Vigilante) written in C++ with SFML
Graphics – Piskel and Photoshop CSS
Music – LMMS and Audacity
Sound Effects – BFXR with Audacity
Developer Description: Run a dog centre, keep the dogs in good condition!
Team Leader: voidflame
Developer Description: BUNFIGHT! is a hack ‘n slash adventure where you’re given a lot of swords and not quite enough time to pick one.
Team: One Sleepey Boi
Team Leader: Sleepey
Technologies Used: Game engine: Unity
2D art (textures & sprites): Clip Studio Paint & GIMP
3D art: Blender & Sculptris
Sound effects: bfxr
Version control: SourceTree